
In 9 cases out of 18 it will only add to confusion and make your complex look more bizarre than it needs to.ĥ allows you to center your station on the closest object. You can use your numpad to move and rotate your stations.Ĥ, 8, 6 and 2 are responsible for moving your station along horizontal and vertical coordinates (you can switch your vertical coordinates by pressing insert)ġ, 7, 9 and 3 are responsible for rotating your stations. Mind that your complex hub will aways face north, regardless of how you rotate it before deploying, which means putting it south of a gate your ships are going to be using the most is usually a good idea. It's usually a good idea to put your stations below the eclyptic plane so that ships don't have to maneuver between them, while having the hub on the eclyptic plane to minimize travel time. If it's your first complex you might want to do a 3d grid, as it is simple to plan and expand without worrying about how it will look too much.Īnother thing to think of when building your complex is how accessible it will be. Some basic forms to try out are grids and circles. Leave factory squares (circles, ellipses, whatever) blank and fill them in as you place the factories.Ī complex can grow quite large, so it's recommended to make it layered, with multiple stations aligned over the y axis. Take another sheet and draw your complex blueprint. Now that you have a list of factories for your complex you need to think how you are going to arrange them. Don't forget to take factory sizes and asteroid yields into account when planning! To make a closed loop base you will need a silicon mine, crystal fab, bio fab (argon cattle ranch, bogas factory, etc), food fab (cahoona bakery, bofu, etc) and a solar power plant. PROTIP: you can make closed loop complexes that will supply themselves with energy and all required resources, because solar power plants will give much more energy than their size would suggest. A level 50 asteroid will be able to produce twice as fast, so, for example, a medium silicon mine placed on a yield 50 asteroid will be able to supply 2 medium crystal fabs instead of one, but will consume twice as much energy at the same time. A basic yield level is 25, and a mine placed on such asteroids will give you 'factory default' values. Yield will not change how much produce you get per resources spent. It's always a good idea to make a list of stations you have placed and still need to place when building a complex, because it can get confusing.Īsteroids have different yield, determining how fast production will go. A medium-sized factory can supply with resources 2 small ones or 1 medium one, even though their cycle time and produce per cycle numbers are different. Knowing a station's yield is useful for planning your complex. XL - x10 yield, only solar power plants come in that size. Large - x5 yield, most stations come in that size. Medium - x2 yield, most stations come in that size. Small - most high-tech stations are of that size. Stations bigger than small will have a size letter code:

You can determine a station's size by its name.

X3 REUNION TORRENT HOW TO
In this guide i will explain how to make complexes that aren't repulsive to the eye and work well enough.Ī station's size determines how much produce it will manufacture. Complexes are a great way to cut down on logistics costs, dangers to supply freighters and amount of effort required to micromanage your production.
